Ian Guglielmi-White
Ian Guglielmi-White
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  • technical game design
  • music
  • play my games
    • Brew Balls
  • More
    • home
    • technical game design
    • music
    • play my games
      • Brew Balls
  • home
  • technical game design
  • music
  • play my games
    • Brew Balls

Game Design & Scripting

To me, Game Design is an art form unlike any other. It exists as a medium for an intimate interaction between designer and player. If games are meant to be experiences, it is my job to shape every aspect of that experience by hand. 


As a Game Designer, it is really important to me to have control over the moment-to-moment gameplay that I am designing. Scripting as a designer allows me to understand and manage the granular details of the intended player experience.

Brew Balls Gameplay

Brew Balls is a game I made solo as part of the SGDA Fall '22 "Pick Your Poison" game jam. This submission won "Best Audio" as well as "Best Overall" in the competition. 


Please take a moment to look at my Post Mortem write-up below, and play the game here.

Brew Balls Write-up

GDD and Post Mortem (7 Pages)

Play Brew Balls Now

JAZZY SCI-FI TANK GAME BOSS FIGHT

Gameplay (Audio Recommended)

In this video, I showcase a boss fight scene I made using the Unity Engine and C# scripting. In this project, I pay special attention to the game's pacing and the phases of the battle. 


*Everything aside from the Music was made by me. 

Song: Tropic Birds - Masayoshi Takanaka

In-engine breakdown

In this video, I break down the above tank project in-engine. I discuss programming patterns and the implementation of my reactive character portraits and evolving music 

Titanfall Advanced Movement Recreation

In this video, I review how I recreated the Advanced Movement from Titanfall using the Unity Engine and C# scripting. You can also read my write-up below.

Advanced Movement Write-Up

(4 pages)

"C.R.T." FPS Demo

In this video, I showcase an FPS prototype I made in Unity. I thought it would be fun to play with the idea of a gun made out of an old monitor that fired data beams out of floppy disk magazines. CAST RAY TRANSMITTER was a C# scripting homework assignment taken too far as I dove into 3D modeling, texturing, music composition, Unity Navmesh, and importing render pipelines.


*Everything aside from the Link to the Past sound effects and the Haunted PS1 Render Pipeline was made by me.

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