Ian Guglielmi-White
Ian Guglielmi-White
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    • Brew Balls
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    • home
    • technical game design
    • music
    • play my games
      • Brew Balls
  • home
  • technical game design
  • music
  • play my games
    • Brew Balls

Music

In my opinion, music is best when it serves as a catalyst for emotion. Because of this, soundtracks are my favorite type of music to listen to. When I create music, from humorous hip-hop instrumentals to a deep soundscape, I always try and use emotion as the driving force for composing. Below are some of my favorite songs I have made over the years using Native Instruments MASCHINE software.

Brew Balls

For this solo game jam project, I built the game with my school's arcade cabinet in mind. I wanted to create an exciting 1v1 experience that even felt fun to lose. In order to do that, I needed a theme that would have the players dancing at the joysticks. 

Coffee in a Coal Mine

A distant, jazzy main menu theme. Perfect for a brief reprieve from the miner's life.

Mug Shot Boogie

When selecting your character for a fast-paced deathmatch platformer, you need a track that will get your players amped.

We're here for the gold; the blood is just a bonus

A hyperactive battle theme.

Wild Wild West Side

A goofy main menu theme that blends the early days of hip-hop with "spaghetti-western" sounding melodies.

Always Bring Jazz to a Gunfight

A smooth "Cowboy-Bebop" inspired combat theme for a subway level. I sampled the sounds of rail tracks as percussion during the breakdown. It was fun to slightly bend genres while staying within the musical tone of the rest of the game. 

Drum Dealer

A fun and simple loop for a shop theme. 

MORTEM Theme

I created the aggressive Quake III Arena and DUSK-inspired theme for MORTEM. I also recorded the various sound effects using soda cans, boots, and grunts. Then reduced the sample rates down to ~11kHz to replicate the crunchy sounds of the original Quake.  I think it was well-received overall.

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