Ian Guglielmi-White
Ian Guglielmi-White
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    • Brew Balls
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    • home
    • technical game design
    • music
    • play my games
      • Brew Balls
  • home
  • technical game design
  • music
  • play my games
    • Brew Balls

Grid City Rift (UTD SGDA Spring'22)

Music / Sound Design

Winner of BEST AUDIO for the 2022 SGDA Arcade Jam!

Winner of BEST AUDIO for the 2022 SGDA Arcade Jam!

Inspired by Jet Set Radio, Cowboy Bebop, and Hip-Hop groups like Digable Planets; I used bass guitars, upright basses, tight drums, groovy synths, and record scratches to create the Grid City Rift soundtrack to match the vibe of the wild gameplay.


As a musician who started out in hip-hop beats, it was a lot of fun to return to the genre under the lens of a video game.


Because music was my only job for this jam, I had lots of time and creative freedom to make some of my best work.


Click below to check it out :)

Grid City Rift Soundtrack

Winner of BEST AUDIO for the 2022 SGDA Arcade Jam!

Winner of BEST AUDIO for the 2022 SGDA Arcade Jam!

Winner of BEST AUDIO for the 2022 SGDA Arcade Jam!

PLAY Grid City Rift

Party Game Prototype: Gold Rush Arena

Gold Rush Arena is an in-development prototype for a multiplayer party/arena game where my design goal is to make a lightly-competitive game that is easy to learn but difficult to master. 


The end goal was to create an exciting couch experience that I could enjoy with my friends, and playtesting has been a blast. 


I led an awesome team of childhood friends.

Tyler Hindman (Programming)

Julia Phillips (Art)

and myself (Game/Map Design + Sound)


Made in Game Maker Studio 2

Gold Rush Arena Game Design Document

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