
Inspired by Jet Set Radio, Cowboy Bebop, and Hip-Hop groups like Digable Planets; I used bass guitars, upright basses, tight drums, groovy synths, and record scratches to create the Grid City Rift soundtrack to match the vibe of the wild gameplay.
As a musician who started out in hip-hop beats, it was a lot of fun to return to the genre under the lens of a video game.
Because music was my only job for this jam, I had lots of time and creative freedom to make some of my best work.
Click below to check it out :)

Gold Rush Arena is an in-development prototype for a multiplayer party/arena game where my design goal is to make a lightly-competitive game that is easy to learn but difficult to master.
The end goal was to create an exciting couch experience that I could enjoy with my friends, and playtesting has been a blast.
I led an awesome team of childhood friends.
Tyler Hindman (Programming)
Julia Phillips (Art)
and myself (Game/Map Design + Sound)
Made in Game Maker Studio 2