Ian Guglielmi-White
Ian Guglielmi-White
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    • home
    • technical game design
    • music
    • play my games
      • Brew Balls
  • home
  • technical game design
  • music
  • play my games
    • Brew Balls

Narrative

If Game Design is the experience, and the music fuels the emotion; then narrative is what gives it all a purpose. 


The below examples are taken from an ever-growing world building story bible I am building for a unique sci-fi fantasy setting called Kavkiin. The goal for this project is to create mass amounts of source material that I can use for games, short stories, and other projects.

In-game lore book: "An Outsider's Guide..."

 The following is a flashback sequence / main character origin story for a game I am writing. This universe is driven by my ever-expanding story bible for my lore-heavy fantasy setting. The goal of the story bible is to have a backdrop for me to be able to write stories such as this: 

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